Mark Rein-Hagen

Mark Rein•Hagen
Mark Rein·Hagen at Lucca Comics and Games 2015
Mark Rein·Hagen at Lucca Comics and Games 2015
Born
Mark Rein-Hagen

(1964-08-30) August 30, 1964 (age 61)
Ohio, U.S.
OccupationGame designer
GenreRole-playing games

Mark Rein-Hagen, stylized as Mark Rein•Hagen (born 1964), is an American role-playing, card, video and board game designer best known as the creator of Vampire: The Masquerade and its associated World of Darkness games. Along with Jonathan Tweet, he is also one of the original two designers of Ars Magica.

Career

[edit]

Late 1980s: Lion Rampant and Ars Magica

[edit]

Rein-Hagen and Jonathan Tweet founded game publisher Lion Rampant in 1987 while attending Saint Olaf College; there they met Lisa Stevens who later joined the company.[1]: 232  Rein-Hagen and Tweet designed Ars Magica over a period of nine months,[2] publishing it in 1987.[1]: 232–233  Lion Rampant encountered financial difficulties in 1990, but after Stevens pitched a merger to Rein-Hagen and Stewart Wieck,[1]: 235  they decided to merge White Wolf and Lion Rampant forming the new White Wolf Game Studio company, with Rein-Hagen and Wieck as co-owners.[1]: 215–216  Of his experience at Lion Rampant, Rein-Hagen recalls

My father told me when I started my first game company, Lion Rampant: "Mark, this company is going to fail, you are too young, inexperienced and poor to make it work. But, you are going to learn a lot, and next time you might just get it right." At the time I didn't believe him, I thought we could make it, but he was right, and because of his words, I never, ever gave up.[3]

1990s: Vampire: The Masquerade and The World of Darkness

[edit]

Rein-Hagen was on the road with Wieck and Stevens to GenCon 23 in 1990, when he conceived of the game Vampire: The Masquerade which became his main project of 1991, and the new company was able to publish the game that same year.[1]: 216  Next year (1992) Rein-Hagen wrote (with Robert Hatch and Bill Bridges) Werewolf: The Apocalypse which was published through White Wolf.

Mage (1993) was based somewhat on a game that Rein-Hagen had thought of in 1989 as something like a modern-day Ars Magica, although Mage was the first game in the World of Darkness in which he was not directly involved.[1]: 218  Wraith (1994) served as his return to designing the core World of Darkness games.

His next game, the fifth in the World of Darkness, was Changeling: The Dreaming, designed with Sam Chupp, Ian Lemke and Joshua Gabriel Timbrook.[1]: 218  Rein-Hagen was developing a science-fiction game called Exile to be published in 1997 and owned by a non-profit known as the Null Foundation. White Wolf encountered financial difficulties in 1995–1996, which resulted in a falling out between Rein-Hagen and Wieck and his brother Steve Wieck, so Rein-Hagen left White Wolf taking Exile with him.[1]: 222  His Null Foundation released a draft of Exile for playtest in 1997, but the game was never fully published.[1]: 222 

He served as a writer and producer for Kindred: The Embraced, a 1996 TV show loosely based on Vampire, produced by Aaron Spelling and shown on Fox TV.[4] He was unhappy with the finished product because FOX's producers had a vision for the series he did not share. “The show wasn’t as good as it could have been, if they only had listened to me more.”[2] Kindred was cancelled after eight episodes, however, following the death of its star Mark Frankel any attempts to revive it were abandoned.[5] Rein-Hagen continued to work in Hollywood for four years total, but disillusioned and fed up trying to make it as a writer, he decided to leave it behind. “It was the goal of my life, but finally I just left”.[2]

2000s

[edit]

Rein-Hagen founded the company Atomaton, Inc. a few years later, which published his game Z-G in 2001, but Atomaton ceased operation in 2003.[1]: 222 

Rein-Hagen published Whimsy Cards,[6] Ars Magica, and major Ars Magica supplements through Lion Rampant with Jonathan Tweet.[7] Tweet and Rein-Hagen worked with Stevens, John Nephew, and others who would become hobby game professionals.[7]

Rein-Hagen, along with Ray Winninger and Stewart Wieck, made significant contributions to a game called D.O.A., designed by Greg Gorden of Mayfair Games in conjunction with White Wolf, but the game was never published. It was based on a concept called "Inferno" that Rein-Hagen had previously spent years working on at Lion Rampant, in which the player characters were all dead characters from previous campaigns.[1]: 170 

Rein-Hagen sold his shares in White Wolf in 2007 and left the gaming field.[1]: 222  As of mid-2008 he was living in Tbilisi, Georgia, with his wife and child during the Russo-Georgian War (2008 South Ossetia War). Rein-Hagen was evacuated with other US citizens living in Georgia and founded the site sosgeorgia.org (now defunct) to help the international media track what was happening there.[8]

2010s

[edit]

In 2012, Rein-Hagen worked on the card game Democracy, for his company Make Believe Games.[9] This game was successfully funded by Kickstarter in November 2012.[citation needed] As of December 3, 2014, over two years after funding, fulfillment is largely complete. On February 4, 2014, Rein-Hagen released a statement citing poor health as the reason for his lack of communication and promising that backers would get their game. Commentators were extremely unhappy with the tone of the message and complained that Rein-Hagen's ill health had not affected his ability to work on other crowd-funded projects.[10] Democracy shipped on November 18, 2014.[citation needed]

In a YouTube interview, Rein-Hagen spoke fondly of his former work on role-playing games and how he is working on a new role-playing game.[11] Rein-Hagen elaborated on this role-playing game in March 2013, in another YouTube interview, describing some of the mechanics and speculating on a release date without naming it. In addition he discussed his new game Succubus: The Reborn.[12] Succubus: The Reborn had a kickstarter through Make-Believe Games that started on March 18, 2013, and failed to be funded on April 19, 2013.[citation needed]

The result of a June 2013 Kickstarter campaign, a horror RPG entitled I Am Zombie was released in 2015.[13][14]

2020s

[edit]

Some of Rein-Hagen's current projects that have been in development around the 2020s include The World of Lostlorn, The Curse of BloodStone Isle, and FangKnight.[15]

Bibliography

[edit]

Lion Rampant

[edit]

Author[16]

White Wolf

[edit]

Author

Additional Design

  • Vampire: The Dark Ages Rulebook (1996)

Additional Material

Design

  • Vampire: The Masquerade Rulebook (1991)
  • Book of the Kindred (1996)
  • The Dark Ages Rulebook (1996)

Developer

  • Vampire: The Masquerade Rulebook (1991)
  • Vampire: The Masquerade's Book of the Damned
  • Werewolf: The Apocalypse's Rite of Passage
  • Chicago Chronicles Volume 1 (1996)
  • Chicago Chronicles Volume 3 (1996)

Original Concept and Design

  • Mage: The Ascension Second Edition (1995)
  • Chicago Chronicles Volume 1 (1996)

References

[edit]
  1. ^ a b c d e f g h i j k l Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. ^ a b c Larsen, Joseph (June 4, 2015). "Meet Mark Rein-Hagen, Tbilisi's Resident Game Master". Georgia Today. Archived from the original on November 24, 2015. Retrieved November 25, 2015.
  3. ^ "Mark Rein-Hagen". reddit.com. Archived from the original on February 22, 2016. Retrieved November 25, 2015.
  4. ^ "Let's Remake Kindred: The Embraced!". Vampires.com. April 27, 2013. Retrieved November 25, 2015.
  5. ^ "Kiindred: The Embraced, the Show We Lost too Soon". SecondShifters.com. Archived from the original on November 26, 2015. Retrieved November 25, 2015.
  6. ^ "Whimsey cards". John H. Kim. Archived from the original on December 19, 2015. Retrieved November 25, 2015.
  7. ^ a b Appelcline, Shannon. "History of Game, #10" Archived June 10, 2013, at the Wayback Machine. January 3, 2007. Retrieved June 14, 2013.
  8. ^ "sosgeorgia.org About The Website". Archived from the original on August 20, 2008. Retrieved March 26, 2020.}: CS1 maint: bot: original URL status unknown (link)
  9. ^ "Its All in the Game!". Make-Believe Games. Archived from the original on March 30, 2018. Retrieved February 21, 2013.
  10. ^ "Message received on kickstarter today". Make-Believe Games. Archived from the original on March 13, 2014. Retrieved March 13, 2014.
  11. ^ The Gentleman Gamer Interviews Mark Rein-Hagen (creator of Ars Magica, Vampire and many more games) on YouTube
  12. ^ Interview with Vampire the Masquerade creator Mark Rein-Hagen on YouTube
  13. ^ "New Zombie RPG from World of Darkness' Mark Rein-Hagen". News Pro. June 6, 2015. Archived from the original on November 26, 2015. Retrieved November 25, 2015.
  14. ^ "I Am Zombie: Field Manual". DriveThruRPG.com. Archived from the original on November 26, 2015. Retrieved November 25, 2015.
  15. ^ "Lostlorn Games". Retrieved June 22, 2023.[dead link]
  16. ^ "Lion Rampant". Project Redcap. Archived from the original on April 27, 2017. Retrieved April 26, 2017.
  17. ^ "Twenty-Eight Years of the Best Four Days in Gaming". RPG.net. Archived from the original on April 27, 2017. Retrieved April 26, 2017.
  18. ^ "The Bats of Mercille". RPG.net. Retrieved April 26, 2017.

This article is sourced from Wikipedia. Content is available under the Creative Commons Attribution-ShareAlike License.