
Patience or solitaire cards
Games of patience, or (card) solitaires as they are usually called in North America, have their own 'language' of specialised terms such as "building down", "packing", "foundations", "talon" and "tableau". Once learnt they are helpful in describing, succinctly and accurately, how the games are played. Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object.[1]
The most frequent object is to arrange the cards either in ascending sequence (e.g. from Ace to King) or descending sequence. Occasionally both forms of sequence are aimed at in the same game. The card forming the starting point of the required sequence is known as the foundation card and the sequence or family is said to be 'built up' on such card. In some cases foundation cards are picked out and placed in position beforehand; in others they are only laid down as they come to hand in course of play. In some instances the cards forming the sequence must be of the same suit as the foundation card; in others suit is disregarded. Some games permit the provisional formation of auxiliary sequences (descending or ascending), i.e. groups of cards in succession but not yet ripe to be played to the families or sequences on the foundation cards. A second object of many patiences is merely to 'pair' cards. The cards thus paired are thrown aside and, if the player is able, under the limitations of the particular game, to throw out all the cards in this way, the game is won. A third object is to throw out or dispose of any two cards which together form a particular number, say eleven or thirteen–the player's success, as before, depending on being able to get rid of all the cards in this manner.[1]
It will be obvious that the endeavour to arrange, pair, or combine the cards of a whole pack is a difficult task, varying in degree according to the rules of the particular game. The player must therefore be prepared for a good many failures even when close to success. Hence why the name 'patience games' has been give to recreations of this description.[1]
alternating colours, alternating color, alternate colours, alternate colors
Placing
red on
black cards or black on red cards alternately.
[2]
available
A card that is available may be picked up and laid down elsewhere.
[2]
available cards
Those that are not
blocked or
covered by other cards, i.e., not forbidden by the particular rules of each game, to be used.
[3][4]
auxiliary sequence
A pile of cards that is
packed on a
depot within the
tableau in readiness for being
built in the reverse order on the
foundations when the time is right.
base, base card
See
foundation card.
[5]
batch
A number of cards
dealt at one time.
below
A card is below another if it is nearer to the bottom of the playing
board or to the player.
[2] See also
beneath.
beneath
A card is beneath another if it is
covered or
overlapped by it.
[2] See also
below.
black (suits)
The suits of
Clubs and
Spades.
blocked
The situation when no more legal
moves can be made. In some instances the game is automatically lost; in others a
grace may be used to unblock the game.
[2] Also chockered.
build
To place one card on the top of the other in sequence, or otherwise, according to the rules.
[6] To place cards in their final location, in
stacks or
cascades according to the rules.
[7]
build down
To place cards one on top of another in
descending sequence. Cards may be 'built downward', e.g. from King to Ace.
[7]
build up
To place cards one on top of another in
ascending sequence. Cards may be 'built upward', e.g. from Ace to King.
[7]
buried
See
covered.
cascade
Cards are built on one another, starting from the bottom up. Each card's value and suit is face up, and should be able to be viewed by the player. However, only the top card is available for play. It is most commonly found in addition games.
cells
In computer games, such as
freeCell, cells allow only one card at a time to be placed in them. Any card can be put in a cell. Same as
space and formerly known as a
depot.
chockered
See
blocked.
[a]
chocker, chockering
To become, or becoming,
chockered or
blocked.
[b]
closed
A game of incomplete information in which cards that cannot be played are discarded to a
wastepile.
[2] See also
open and
half-open.
color, colour
In
French-suited packs there are two 'colours':
red, i.e. the
suits of
Hearts and
Diamonds, and
black, i.e. the suits of
Clubs and
Spades.
column
A line of cards extending towards the player and usually
spread, i.e.
overlapping so that all are identifiable, but only the
topmost card is
exposed and therefore
available.
[2]
come out, out
A game is 'out' or said to 'come out' when the player achieves its objective.
[2] See also
get out.
court card
Picture card. The picture cards or face cards, being dressed in costume, were originally called coat cards. They are the King, Queen and Knave or Jack.
[8]
covered
A card is covered when another card lies wholly or partially over it. It is not normally
available. Also buried.
[2]
crown
A
suite or
family is 'crowned' when the last card, often the King, is played to it.
[2]
deal
To take cards from the top of the
pack and lay them on the
tableau, face up unless the rules state otherwise.
[2]
denomination
See
value.
depot, depôt
Position in the layout comprising a
pile of cards, one card or a space waiting for a card.
[2] A depository to which cards not playable direct to foundations may be placed.
[6]
discard
To place a card on the
wastepile instead of playing it to the
tableau.
[2]
discard pile
See
wastepile.
down-card, downcard
A card lying face down.
[2][5]
exposed
A card is exposed when it is not
covered or
overlapped by another. Exposed cards are usually
available.
[2]
face
To turn a
down-card face up.
[2]
face down
A card is face down when its picture or pip side is hidden.
[9]
face up
A card is face up when its picture or pip side is uppermost.
[9]
family, families
Cards
built in
sequence upon the
foundation cards.
[4]
fan
A few cards, usually three, laid in an
overlapping, crescent-shaped
row such that only one is
exposed and
available.
[2]
fanned
When the cards in the
pile are
overlapping, but part of each card can be seen. The
fan is usually crescent-shaped and three in number.
[9]
foundation, foundation pile
A pile of cards, typically squared and face-up, and
built on the bottom card which is the
foundation card. As the
tableau is cleared, cards are moved to the foundations.
foundation card
A card on which the Patience is formed. Foundations cards are generally Kings and Aces.
[4] Also base or base card.
foundation row
A
row of
foundation cards or the
spaces for them.
[5]
gap
See
space.
get out
To win a patience game; to succeed in achieving the aim of the game.
[9] See also
come out.
goes through
Succeeds. See also
come out and
get out.
grace
A special move that might otherwise be illegal.
[9][5] Also called a
privilege. See also
merci.
grace card
A card which may be used as a
grace.
[c]
half-open
A game which starts off
closed, i.e. with incomplete information because not all cards are visible on the table, and which becomes
open as play proceeds. Thus it is a combination of chance and skill.
[2] See also
closed and
open.
heel
Cards set aside for later in the game.
[9]
honors, honours
The Aces together with the
court cards.
[8]
lane
An empty line of spaces in the
tableau, which has been formed by the removal of an entire
row of cards.
[4]

Layout for The Carpet
layout
The arrangement of cards
dealt to the table at the start of the game. Parlett carefully distinguishes it from the
tableau.
[2]
marriage
The placing a card of the same suit on the next one above or below it in value. Any number may be placed on each other in this way.
[3]
master card
See
foundation card.
merci
A rule that allows the
play of a card in certain circumstances in contravention of the normal rules of the patience concerned.
[6] Similar to
grace.
move
Any transfer of an
available card from one place to another allowed under the rules.
multiples
Cards are placed in multiples when the
sequence is a multiple of a number other than one e.g. where cards may only be placed on the card two, three, or four; higher or lower. In multiples, a Jack counts as eleven, a Queen twelve, and a King thirteen.
Wrapping is often applied, i.e. if building up by two is required, then the sequence 10 - Queen - Ace - 3 - 5 is permitted.
open
A game in which play begins with all cards face up on the table. Like chess, an open game is purely a game of skill.
[2] See also
closed and
half-open.
out
A game of patience or solitaire is said to be 'out' when it is solved successfully. Also called 'getting it out'.
overlap, overlapping
A
column of cards is overlapping when each succeeding card partly covers the preceding one such that it can be identified.
[2]
pack
- To pack is to place cards in sequence in an intermediate location, usually the tableau, until they can be placed on the foundations.[9]
- A pack (also deck) is the set of cards in hand which are being dealt[4] at the outset of the game. Normally 52 cards or a multiple thereof. However some patiences are played with a Piquet pack or Euchre pack of 32 cards.[8]
packet
A
squared up pile of cards dealt at the start of a game. Sometimes dealt such that the top card is
face up and
available while the ones
beneath are
face down.
[2]
pair
- Two cards of the same rank.[9]
- To combine two cards, either of the same rank or which total a given value e.g. 13, in order to discard or move them.
pass
A succession of
deals that runs through the entire
stock once. Some games allow several passes through the stock; others restrict it to one pass. If the game is not
out within the required number of passes, it is lost.
patience
The name of a type of card game, usually for one player, in Britain and many other countries.
[5]
peeking
Looking at the next card in the
stock before deciding on the next
play.
[10]
pile
A stack of cards one on top of the other and
squared such that only the
topmost card, whether
face up or
face down is visible.
[5]
pips
The spots on the cards; that is, the figures of clubs, diamonds, etc.
[8]
play (a card, cards)
To place (a card) on the
foundations in contradistinction to placing them elsewhere.
[3] To take up and use it in the game for
building,
packing or filling a
space as opposed to discarding it to a
wastepile.
[5][2]
privilege
See
grace.
rank
The
value or
denomination of a card.
[5]
red (suits)
The suits of
Hearts and
Diamonds.
redeal, re-deal
- When the stock is empty, to take the wastepile, turn it over, and use it to reform the stock. Sometimes it must be shuffled.
- A second or follow-on deal.
released cards
Those that, by the removal of the cards that blocked them, have now become
available.
[3][4]
reserve
Cards
available for
play that are not part of the
foundations,
talon,
tableau or
discard piles.
[9]
reversing
In two-
pack patiences, when it is allowed to
build sequences simultaneously, ascending on Ace
foundations and descending on King foundations, so that when the tops cards of two foundations are in sequence (e.g. a Six and a Seven), cards may be transferred from one to the other.
[9]
round the corner, around the corner
A
sequence of cards that is
built 'around the corner' is one where the King and Ace are seen consecutive. e.g. Q K A 2 or 2 A K Q.
[2] Also called
wrapping.
row
A line of cards placed side by side. May or may not be
overlapped.
[2]
rubbish heap, rubbish-heap
See
wastepile.
sequence, ascending sequence, descending sequence
A
cascade,
pile or
row of cards in order of
rank. Often the aim is to form a full sequence in each
suit, typically from
Ace (low) to
King (high). The regular succession of cards ascending from Ace to King or descending from King to Ace; a sequence need not be of one suit.
[3]
shuttling
A feature in some games whereby placing a card under an existing pile releases the top card which must be now played next. See, e.g.
Travellers and its variants.
[11]
singleton
A single card of any
suit.
[5]
solitaire
North American name for games of patience.
[9]
space
A gap in the
tableau due to the removal of a singleton card or a
pile of cards. Same as vacancy.
[2] A gap or
vacancy in the layout into which cards may be played or from which cards have been removed.
[12] An empty
depot. Also
gap or
vacancy.
spots
See
pips.
spread
To
overlap cards in a
row or
column such that each card can be made out, but only the
topmost card is
exposed and therefore
available.
[2]
squared
When the cards in the pile are directly on top of one another.
stack, stacked
See
pile.
stock
See
talon.
suit
One of the four families of cards in a
pack all sharing the same symbol e.g.
Clubs,
Spades,
Hearts and
Diamonds or
Acorns,
Leaves, Hearts and
Bells.
[3]
suite
A
pile of cards that has been
built in
sequence on a
foundation card. Same as foundation pile. An Ace-suite is one
based on an Ace, etc.
[2] A full sequence of 13 cards of one suit.
[7][12]
suitable cards
Those whose value and suit fit them to be played or placed in the tableaux.
[3]
tableau
An arrangement of cards on the table, typically comprising several
depots i.e. places where
columns of
overlapping cards may be formed, the
packing taking place on the
available cards on the columns. It is thus distinct from a
layout,
reserve,
talon or
wastepile.
[2] The main part of the
layout on the table.
[9] Sometimes equated, confusingly, to layout.
talon
The remaining stack of cards, typically squared and face-down, that is left after the
layout has been populated. These cards can be turned over into the
waste, usually one-by-one, but sometimes in groups of two or three (depending on rules), whenever the player wishes. Also
stock. Sometimes equated, confusingly, to waste pile.
[2]
top card, topmost card
See
uppermost card.
turn the corner, turning the corner
In
building or
packing to continue the
sequence after ascending to the King or descending to the Ace e.g. to run J Q K A 2 3.
up-card, upcard
A card lying
face up, usually at the top of a
pile.
[2][9][5] See also
down-card.
uppermost card
The
exposed card on the top, or surface of a packet.
[4] Also top or topmost card.
vacancy
See
space.
[2]
value
The figures of the
court cards and the number of points, pips or spots of the minor cards.
[3][4]
waste (heap)
See
wastepile.
wastepile, waste pile
A stack or pile of cards, usually from the
stock or
talon, that is formed when they are turned up but cannot be played immediately. The pile is usually
squared and
face-up and only the topmost card is
available. Also rubbish heap, waste heap or discard pile.
wing
The left or right half of the
tableau when it is divided in two by a clear space.
[2]
worrying back
Putting a card already built on a foundation back onto one of the
depots in the
tableau.
[9] Not allowed in many patiences. First introduced in
Emperor Patience in 1890.
[13]
wrapping
- Building around the corner.
- Using modular arithmetic to build the sequence, e.g. Queen-King-Ace-2-3, 10-Queen-Ace-3-5, 8-Jack-Ace-4-7.
- ^ "Chockered" is used e.g. by Whitmore Jones and Bergholt.
- ^ "Chockering" is used e.g. by Whitmore Jones.
- ^ For example, see Parlett (1979), p. 178, in the game of Baroness.
- ^ a b c Hoffmann, Professor (1892), pp. 1–6.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag Parlett (1979), pp. 24–32.
- ^ a b c d e f g h Cadogan (1874), p. xi.
- ^ a b c d e f g h Dick (1884), pp. 7–8.
- ^ a b c d e f g h i j Jackson (2001), pp. 7 ff.
- ^ a b c Tarbart (1905), pp. 1–4.
- ^ a b c d Barry (2010), p. 11.
- ^ a b c d Cheney (1869), pp. 113 ff.
- ^ a b c d e f g h i j k l m n Arnold (2011), pp. 159–160.
- ^ Morehead & Mott-Smith (1950), p. 32.
- ^ Parlett (1979), p. 185.
- ^ a b Parodi (2004), pp. 9 ff.
- ^ Whitmore Jones (1890), pp. 72–74.
- Arnold, Peter (2011). Card Games for One. London: Chambers. ISBN 978-0550-10201-0
- Barry, Sheila Anne (2010). Great Card Games for One. NY: Puzzlewright. ISBN 978-1402-77116-3
- Cadogan, Lady Adelaide (1872). Illustrated Games of Patience.
- Cheney, Ednah Dow Littlehale (1869). Patience: A Series of Games with Cards. Boston: Lee & Shepard.
- Dick, William Brisbane (1883). Dick's Games of Patience, Or, Solitaire with Cards. NY: Dick & Fitzgerald.
- Hoffmann, Professor [Angelo Lewis] (1892). The Illustrated Book of Patience Games. London, NY, Glasgow and Manchester: George Routledge.
- Jackson, Robin (2001). Solitaire: Over 30 Challenging Solitaire Games. NY: Barnes & Noble.
- Morehead, Albert and Geoffrey Mott-Smith (1950). The Complete Book of Patience. London: Faber & Faber.
- Parlett, David (1979). The Penguin Book of Patience. London: Penguin. ISBN 0-7139-1193-X
- Parodi, Francesca (2004). Big Book of Solitaire. NY: Sterling.
- "Tarbart" (1905). Games of Patience, 2nd edition. London: Thos. De La Rue.
- Whitmore Jones, Mary (1890). Games of Patience for One or More Players. 2nd Series. London: L. Upcott Gill. NY: Scribner’s.
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| Closed games | | Simple builders | |
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| Reserved builders | |
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| Simple packers | |
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| Reserved packers | |
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| Closed non-builders | |
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| Half-open games | | Builders | |
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| Blockades | |
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| Planners | |
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| Packers | |
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| Spiders | |
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| Open games | | Open builders | |
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| Open packers | |
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| Open non-builders | |
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| Competitive games | |
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