The following is a glossary of terms used in tables games, essentially games played on a Backgammon-type board.[1] Terms in this glossary should not be game-specific (e.g. specific to a single game like Backgammon or Acey-deucey), but applicable to a range of tables games.
A
[edit]- A die roll of one.[2]
- The face of a die with one pip:
. (Historically, 2=deuce, 3=trey, 4=quater, 5=cinc, 6=sice; though these terms are now obsolete.[3][4])
B
[edit]
The standard bearing off procedure used in most tables games is as follows:
Bearing off is the process of removing one's men (pieces, checkers) off the board in the last phase of the game. To do this a player must move all 15 men into the home table first. To bear them, the player then rolls the dice and removes a man from a point whose number corresponds to that on one of the dice. Thus a roll of 5-1 allows a player to remove one man from the 5-point and another from the Ace or 1-point (next to the end of the board). If the point corresponding to a die roll is unoccupied, a man must be removed from a higher-numbered point. If they are empty too, a man must be removed from the highest numbered point that is occupied.
- The whole playing area, traditionally a hinged, wooden tray.
- Same as quadrant. Thus there are four boards. In Backgammon and similar games, there is a home board and outer board on each player's side.[8]
C
[edit]- Usually, a point or space that is occupied by two or more opposing men.[6]
- In some games, a point or space that is occupied by exactly two opposing men. See Nard.
D
[edit]- doublet of Aces: bezas (diminutive of ambesas), bezet;
- doublet of 2: double two (doublet de deux);
- doublet of 3: ternes;
- doublet of 4: carmes;
- doublet of 5: quines;
- doublet of 6: sonnez ("ring the bells").
E
[edit]G
[edit]H
[edit]- In hitting games, to force an isolated opposing piece (or blot) off the board by moving a piece to the point concerned e.g. as in Backgammon. Also 'knock off'.[5][8]
- To score points by being in a position to move a piece to a point on which an isolated opposing piece is located e.g. as in Trictrac.[5]
The standard hitting rules used in most tables games are as follows:
The player rolls a die whose resulting number enables him to move a man (piece, checker) onto a point occupied by one opposing man, known as a blot. The player moves the man to that point and removes the opponent's blot to the bar. The opponent, in turn, must re-enter the hit piece before making any other move on the board.
- noun. The first point on a player's side.[5]
- noun. The starting or finishing point.[5]
- adverb. To the player's first six points.[5]
- To play at home. To play one's pieces in one's first twelve points.[5]
I
[edit]K
[edit]M
[edit]
The standard rules of movement used in most tables games are as follows:
The player rolls the dice. For each number on a die, the player must move either one man (piece, checker) forward by the same number of points on one die and a second man by the number on the second die; or one man by the sum of the two dice, provided that the intermediate point (corresponding to a single move based on one of the dice) is not blocked. For example, on a throw of 5-3, the player may move one man forward by 5 points and a second man by 3 points; or one man by 8 points, as long as the 3rd or 5th point en route is open.
If a doublet is thrown, this counts as four separate moves each of the number thrown. Thus, on the throw of a double 4, the player may either move one man 16 points; or two men 8 points each; or two men 4 points and one man 8 points; or four men 4 points each. Each move must be legal i.e. to an open point that is not blocked by the rules of the individual game. Men may only move forwards, not backwards.
O
[edit]- Usually, a point or space that is not occupied by two or more opposing men.[6]
- In some games, point or space that is not occupied by exactly two men. See Nard.
P
[edit]- Any one of the triangular spaces on a tables board.[5]
- To make a point is to establish two or more men on it such that it cannot be captured.[7]
- A succession of blocked points, normally points held by at least two opposing men.[c] Also blockade.[7][11]
- A succession of six points so occupied.[8] Also side prime.[7]
Q
[edit]R
[edit]S
[edit]- To place men one on top of one another. Also pile.
- A heap of men so placed. Also pile.
T
[edit]- Same as quadrant. One of the four divisions of the board.[8]
- Sometimes used to describe each half of the board (left and right).
U
[edit]
Footnotes
[edit]- ^ 'Checker' is predominantly an American backgammon term that derives from checkers, the American name for draughts. Checkers is not, however, a tables game.
- ^ Strictly 'counter' is incorrect as they are not used for counting or scoring. In the tables game of Trictrac there are 3 counters actually used for scoring as well as the 30 men used for playing.
- ^ In some games a point is blocked if occupied by one adverse man.
References
[edit]- ^ Singman (1999), p. 230.
- ^ a b c d e f g h i j k Fiske (1905), pp. 158–160.
- ^ Murray (1941), p. 59.
- ^ Parlett (2018), p. 28.
- ^ a b c d e f g h i j k l m n Cram & Forgeng (2017), pp. 243–311
- ^ a b c d e Backgammon Galore Glossary at bkgm.com. Retrieved 27 September 2022.
- ^ a b c d e f g h Longacre (1980), pp. 129 ff.
- ^ a b c d e f g h i j k l m n o Obolenksky and James (1974), pp. 169–171.
- ^ a b Jacoby & Crawford (1970), pp. 220–224.
- ^ Forgeng and Mclean (2008), p. 224.
- ^ a b c d e f Crane (2006), pp. 139 ff.
- ^ a b Parlett (1999), pp. 75–86
- ^ a b Bell (1979).
- ^ Trictrac at Le Salon des Jeux. Retrieved 29 October 2021.
- ^ a b c Papahristou & Refanidis (2013), pp. 2–3.
- ^ Halliwell-Phillips (1852), p. 845.
- ^ a b Parlett (1999), p. 58.
- ^ a b Parlett (1999), p. 58.
- ^ Murray (1941), pp. 57–69.
- ^ Lalanne, Philippe (2021). Jacquet and Trictrac at Le Salon des Jeux. Retrieved 14 November 2021.
Literature
[edit]- Bell, R. C. (1979). Board and Table Games from Many Civilizations. NY: Dover. ISBN 0486238555
- Clay, Robin A. (1992). Backgammon. London: Hodder.
- Crane, Michael (2006). Backgammon. London: Teach Yourself.
- Forgeng, Jeff, Dorothy Johnston and David Cram (2003). Francis Willughby's Book of Games. Ashgate Press. ISBN 1 85928 460 4.
- Halliwell-Phillips, James Orchard (1852). A Dictionary of Archaic & Provincial Words, Obsolete Phrases, Proverbs and Ancient Customs, Volume 2 (J–Z). London: John Russell Smith.
- Jacoby, Oswald and John R. Crawford (1970). The Backgammon Book. NY: Vikong.
- Longacre, John (1980). Backgammon of Today. NY: Bell.
- Murray, H. J. R. (1941). "The Mediæval Game of Tables". Medium Ævum. 10 (2): 57–69. doi:10.2307/43626206. JSTOR 43626206.
- Murray, H. J. R. (1941). "“The Mediaeval Games of Tables" in Medium Aevum, Vol. 10, ed. by Charles Talbot Onions. Society for the Study of Mediæval Languages and Literature. pp. 57-69.
- Obolensky, Prince Alexis and Ted James (1974). Backgammon. London: Star. [Originally publ. as Backgammon: The Action Game, NY: Collier (1969) and London: Allen (1971).]
- Parlett, David (2018). Parlett's History of Board Games (Revised ed.). Brattleboro, VT: Echo Point Books & Media. ISBN 978-1-62654-881-7.
- Singman, Jeffrey L. (1999). Daily Life in Medieval Europe. Westport: Greenwood.
External links
[edit]- Glossary of the US Backgammon Federation.